![]() ![]() Open the pod, kick the player out, then play a message. set a level 25 player to zero, then reaward him his xp)Ħ. Execute the gamemode script to remove perks, capture his current XP, set current XP to zero, then reset current xp to initial xp (i.e. pop up a message saying player drifts off to dreamland, feeling a tiny part of his mind still strangely active and awake.ĥ. ![]() on pod being fully closed, play the VR image that takes over the screen and fades you out to black.Ĥ. Player clicks pod, pod opens and player climbs inģ. Now about that chair.The only thing that makes any sense that I saw in the scripts from Anchorage and Von Brauns vault is that it checks the 'openstate' of the doodad, and reverses the animation if s tied to a quest stage tho.Ĭan you guys help me finger out the flow of activating the module sucessfully so it fully closes before activating the gamemode block?ġ. You can use TESSnip to also open the same esm/p to check the scpt line for what needs recompiled and just go down the line one at a time. Step 2: Open your new more powerful Geck and set your file as active. Congratulations your GECK is infinately more powerful now. It's one of the things I Love about the Fo3-GECK.Īctually, Miax, I ran just nvse_loader.for some reason when I run the powerup, I dont see the NVSE dos box pop up and it doesnt recognize commands.no idea why, unless its outta date? Use this shortcut to boot GECK from now on. There was a hack put out by a "mysterious" dev just after the release of the GECK that fixed it in the early days, so the problem has been out there and has hit alot of peeps.Īnd just so your aware, Havok no longer works correctly in the NV-GECK, though you can get it to sometimes drop items, we no longer get the full physics inside the NV-GECK. Once folks get the Powerup working, script compile messages return. ![]() Nope, you fixed it at some point and didn't realize you had. ![]()
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